The LA Tech Watch described G’Audio Lab as a company dedicated to giving you the immersive experience you want when gaming, that we provide software for 3D sound, VR video, and other VR game enhancing features as well as cinematic applications.
It also highlighted the team’s passion and expertise in the audio industry. It then goes on how G’Audio team has successfully created the core technology for spatial audio in VR and it has even been adopted as part of next-generation international 3D audio standards by the Moving Picture Experts Group.
Tell us about the product or service.
G’Audio Lab is a spatial audio company dedicated to developing immersive, state-of-the-art audio production software solutions for creative professionals. Combining 3D sound with interactivity, G’Audio’s suite of tools, including G’Audio Works, G’Audio Sol and G’Audio Craft, offer full immersive sounds through regular headphones and seamless integration for cinematic VR, 360° video and VR gaming projects. We have successfully created the core technology for spatial audio in VR and it has even been adopted as part of next-generation international 3D audio standard by the Moving Picture Experts Group.
How is it different?
G’Audio Lab’s tools are creating interactive 3D audio for life-like VR experiences. Sound localization should be in effect not only for moving sound sources in a scene, but also for the listener, who has the ability to move about freely in a virtual environment. Thus, in order to provide a truly realistic experience, sound should be adjusted for in real-time following the movement and head orientation of the user. The user’s six degrees of freedom (6DoF) are taken into consideration, and the audio is adjusted for accordingly, delivering life-like sound. Most players in the market are very limited, in a way barely placing sounds on a horizontal plane, but not on a vertical plane, nor reflecting room reverberation or occlusion effects. Additionally, our technology supports the simultaneous use of three audio signals to create lifelike sound with environmental ambience with a full combination of mono object tracks to represent sound coming from individual objects, traditional 2.0 or 5.1 channel-based tracks as well as Ambisonics to deliver sounds captured by 360° microphones.